We’re getting in touch with our feelings with this one. What can board games do to evoke a sense of adventure? Can board games do this, or is it a poor medium for the concept? How is adventure distinct from narrative? Marc, Matt, Ben, and Amber discuss these questions and more.
3:01 – Introducing the idea of adventure
4:33 – Which games evoke adventure best?
12:35 – Above and Below/Near and Far enter the conversation
18:48 – Strategic discovery process as adventure
21:32 – Throwing Pandemic Legacy into the mix
28:10 – It’s not like he didn’t warn us: Matt talks about MtG
39:25 – How would we design an adventure game?
52:32 – The role of art
57:22 – How digital tools can aid or hinder adventure
Music: Sailing The Solar Wind by Abstraction
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2 thoughts on “Podcast Episode 75: Adventure”
Having recently listened to this episode, I was thinking through a number of the discussion points as I started playing Armello for the first time. I think it could almost be a case study for each of the main discussion points. Any chance you (or Amber/Matt/others) have played? If so, I’d be interested to hear your input.
Interesting! I’ve played through the tutorial but no more as I was looking for more of a casual game experience at the time. I’ll have to give it another shot with this in mind.