4 GDC 2019 Talks Worth Your Time

posted in: Theory | 0

The board game design day at the Game Developer’s Conference has been a rousing success, if you’re judging it by its ability to produce quality talks. (In terms of interest at the conference, I suspect it’s done well since they’ve … Continued

Gloomhaven And The Skinner Box

posted in: Theory | 2

As I mentioned in my first impression, Gloomhaven is remarkable not necessarily because it’s particularly innovative, but because it seems to do everything it wants to do better and more correctly than any other game in the genre. The cardplay … Continued