
Thoughts on Asymmetry Part 2: Design Challenges
Last week I attempted to classify asymmetry in games, and I think I was fairly successful at doing so (let me know if you have
Last week I attempted to classify asymmetry in games, and I think I was fairly successful at doing so (let me know if you have
Asymmetry’s all the rage these days. It gained traction with the promise of unique player experiences each game and has only been bolstered by the
How much of the board game experience is basic arithmetic? I know that there are some people who actively reject any game that resembles a
One of the most impressive feats of televised commentating I can remember was during the famous Go matches between Lee Sedol and the AlphaGo computer
Never Tell Me The Odds Star GIFfrom Never Tell Me The Odds GIFs Scenario 1: I’m playing a game of Pandemic and we’re reaching the
This is part 1 of a series where I explore how games illustrate economic concepts. I’ve got at least one more planned. After that, who
It strikes me as odd that there are so many board games with horror themes but no board game has ever come close to horrifying
I don’t know why, but the lesson game designers seemed to take from Dominion is that deckbuilding is cool, but it’s not random enough. Or
I’ve received some great comments in response to last week’s article about micro- and macro-theming. After considering them I don’t think I explained the idea
The way the word “theme” is often used in reference to board games isn’t particularly useful. I’m not here to dictate to people how they
Over the last few weeks I’ve returned to Slay the Spire as my digital relaxation game of choice. It’s as brilliant and brutal as ever,
I’m stretching the title of this series because disc golf is definitely a game, but rules were made to be broken, so here we go.
The board game design day at the Game Developer’s Conference has been a rousing success, if you’re judging it by its ability to produce quality
I have to admit, I was tempted to be a bit of a snob about The Quest For El Dorado, Reiner Knizia’s Spiel des Jahres-nominated
I had the pleasure of sitting down (digitally) with David Libby, designer of the solo card game Anxiety to talk about the game design and his
As I mentioned in my first impression, Gloomhaven is remarkable not necessarily because it’s particularly innovative, but because it seems to do everything it wants
I am truly blessed with a great group of friends to play games with. If you listen to The Thoughtful Gamer podcast, you’ve heard from
I wanted to have a review of it up today, but the book “Characteristics of Games” has been so good so far that I keep
Hang around a modern board game hobbyist long enough and you’ll inevitably hear their critique of the behemoth of American board games: Monopoly. Central to
With board games becoming more and more popular, I suspect many developers and publishers have spent a lot of time thinking about how to create
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