
Criticism is Conversation
A little over a decade ago on a night like tonight I’m probably outside, briskly walking through the cool Pennsylvania evening, talking on the phone
A little over a decade ago on a night like tonight I’m probably outside, briskly walking through the cool Pennsylvania evening, talking on the phone
This is part 2 in a series about economic concepts in board games. You can check out part 1, about Sidereal Confluence and trade, here.
After seeing the announcement for a new, super-deluxe version of Castles of Burgundy, I was prepared to sit down and write a screed. Sure, the
When I wrote my article about theme a few months ago I made a quick remark about eurogames, asking, “I mean, from a literary-thematic point of
If there’s anything I’ve become more aware of in my nearly five(!) years of reviewing board games, it’s that I don’t need to feel obligated
The time has come for everyone to scramble for those last minute Christmas gifts to pile up under the tree and once again The Thoughtful
I don’t understand the thought process that leads to using established metrics in game reviews. That sounds pompous but I’m being earnest. I’m open to
I think a lot about how to review board games. It’s what I do. I’m a bit obsessive. This particular topic has been on my
Geoff Engelstein is one of the best people in board gaming at teasing out and explaining the complex factors that go into game design and
Alright, people, listen up. I don’t have many gaming pet peeves but this is the biggest one so pay attention. Can we stop calling games
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