
Thoughts on Asymmetry Part 2: Design Challenges
Last week I attempted to classify asymmetry in games, and I think I was fairly successful at doing so (let me know if you have
Last week I attempted to classify asymmetry in games, and I think I was fairly successful at doing so (let me know if you have
Asymmetry’s all the rage these days. It gained traction with the promise of unique player experiences each game and has only been bolstered by the
One of the most impressive feats of televised commentating I can remember was during the famous Go matches between Lee Sedol and the AlphaGo computer
What are the 10 greatest board games of all time? A simple question, but not an easy one to answer. While list-making is ubiquitous in
I’ve received some great comments in response to last week’s article about micro- and macro-theming. After considering them I don’t think I explained the idea
The way the word “theme” is often used in reference to board games isn’t particularly useful. I’m not here to dictate to people how they
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