
Theory
Thoughts on Asymmetry Part 2: Design Challenges
Last week I attempted to classify asymmetry in games, and I think I was fairly successful at doing so (let me know if you have
Last week I attempted to classify asymmetry in games, and I think I was fairly successful at doing so (let me know if you have
It’s finally here, and bigger than ever! Marc, Lindsay, and Orion count down their respective top 25 games of all time for triple the list.
The Card and Dice Poll is here, and that means data! I love fiddling with numbers. Honestly, it was one of the major reasons I
I don’t know why, but the lesson game designers seemed to take from Dominion is that deckbuilding is cool, but it’s not random enough. Or
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