It’s finally here, and bigger than ever! Marc, Lindsay, and Orion count down their respective top 25 games of all time for triple the list.
I don’t know why, but the lesson game designers seemed to take from Dominion is that deckbuilding is cool, but it’s not random enough. Or
The way the word “theme” is often used in reference to board games isn’t particularly useful. I’m not here to dictate to people how they