I was delighted to sit down with one of our most interesting historical and conflict game designers, Cole Wehrle. The discussion starts with talking about the second edition of John Company (on Kickstarter right now) before wandering to the the rest of his designs as we talk about the ways games can portray history or make interesting arguments. One of my favorite conversations yet.
1:00 — John Company 2nd Edition
10:00 — Inspiration for John Company
14:06 — Connections Between John Company, Pax Pamir, and An Infamous Traffic
17:42 — Handling Tough Themes
28:40 — John Company’s Success
32:29 — Game Aesthetics and Kickstarter Expectations
44:58 — Resolving Conflicts Between Simulation and Fun
1:04:56 — Cole’s Future Game Plans
Music: Sailing The Solar Wind by Abstraction
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