I sat down with Sean to talk to him about designing board games for two beloved IP’s: Sonic the Hedgehog and Bomberman. How did he get these gigs, and what are the challenges you face when you need to meet the expectations of publishers, IP-holders, and fans of the original properties?
0:56 – Sean’s start with boardgaming
3:53 – First design: Train Heist
8:59 – First IP design: Sonic the Hedgehog: Crash Course
18:00 – Future design: Unnamed Bomberman game
36:08 – Sean’s future plans and “dream IP”
Music: Sailing The Solar Wind by Abstraction
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