Marc, Orion, Matt, and Wes talk about five different board game themes and ideas that may be impossible to design. Can they be done well? Or are board games inherently limited in such a way as to make them impossible to implement in the medium?
Also in this podcast: Samwise Gamgee becomes a universal metaphor, and Wes conceives of the worst party game ever.
4:14 – Real Market Activity
29:06 – Scaled Conflict
49:23 – Horror/Terror
1:05:39 – Surrealism
1:11:48 – Romance
Music: Sailing The Solar Wind by Abstraction